Sailor Moon (Super Famicom)
|Name (romanized):||Bishoujo Senshi Seeraa Muun|
|Name (translated):||Pretty Soldier Sailor Moon|
|Release Date:||August 27, 1993|
Sailor Moon was a video game released by Angel on August 27, 1993 for the Super Famicom in Japan.
|First stage gameplay|
This was a side-scrolling type game, where the player went through levels beating enemies using standard punches/kicks or special attacks (e.g., Sailor Venus could use her chain as a whip). Each Senshi also had two different styles of throwing opponents. Special attacks (of which there were two for each Senshi) were performed by holding the attack button (type 1) or by simultaneously pressing attack and jump buttons (type 2). Five Inner Senshi were available as playable characters. The game supported one player and two player cooperative mode.
Throughout the game the player could find different objects (bonuses). To pick up any objects, they would stand over them and press the attack button. Food items replenished the life meter; some food items will only replenish some of the life meter while others will refill the entire life meter. Usually small food items gave small amounts of life, while pieces of cake refilled all of the player's life. Roses also refilled the entire life meter, and if the player's life was already high when one was picked up, it would give an extra life. Some items such as stars and game cartridges also gave extra lives.
There were five stages in the game, most of which were made up of two sub-stages. At the end of each stage was a boss fight.
- The first stage was set in the Azabu-Juuban area. The boss was Bakene.
- The third stage was set in a factory. The boss was Zoisite, disguised as a fake Sailor Moon as he was in episode 33.
- The fourth stage was set in the Silver Millennium and in the North Pole. The boss was Kunzite.
- The fifth and final stage was set in the Dark Kingdom. There were two bosses, Prince Endymion and finally Queen Beryl.
The enemies fought throughout the stages primarily included Akan, Garoben, Jiji, and Gesen. To a lesser extent, Jumeau also appeared, along with three original Youma characters designed by Naoko Takeuchi: HiraHira, MuchiMuchi, and GoroGoro.
|French title screen|
This game was officially translated into French and released in France by Bandai S. A. in 1994 under the name Luttons! Sailor Moon, au nom de l'amour et de la justice! (Let's fight! Sailor Moon, in the name of love and justice!). It had some translation errors, such as referring to Sailor Venus as "Sailor Mathilde" (Mathilda was Minako's name in the French dub), having "FIN" (Game Over) written as "SIN," and "MOYENNE" (Average) written as "MOYEN." The dialogue between the characters in the ending also had errors, such as the use of the literal translation of "Moon Healing Escalation" ("Guérison Lune Escalade," which does not make sense in French) instead of the official name used in the French dub, "Cicatrisation Lunaire" (Moon Healing).
- Kunzite had black eyes and eyebrows in the game, although his portrait near his energy bar still had his normal appearance.
- Bakene was fought in the Clock Look.
- Zoisite was the only boss who showed a special reaction when the Sailor Senshi character died. If the latter lost a life, he did a dance with a happy face. If it became Game Over, he jumped with his arms in the air.
- Sailor Mercury had longer hair in her post-transformation pose than in her normal look.
- The introductions to stages were based on the eyecatch of the Sailor Moon Classic episodes, the opening of Sailor Moon S, and the introduction of Sailor Moon R movie, with the Inner Senshi standing and half-turning towards a spotlight. Luna was replaced by Phobos and Deimos with Sailor Mars, and Artemis with Sailor Venus.
- A secret tessen that could kill enemies with one blow would sometimes appear in later levels.
- A Latin American release of this game was planned for April 1996, but ended up being cancelled.