Difference between revisions of "Sailor Moon Role-Playing Game and Resource Book"
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− | The basic set up of the character creation was that every official character, unlike in more complicated role-playing games, were given three pre-set stats (Body, Mind and Soul), as well as attack and character bonuses. If one wished to create an original character, the stats for body, mind and soul were simply allocated by a point system ranging from 1 (weakest) to 10 (strongest). A die | + | The basic set up of the character creation was that every official character, unlike in more complicated role-playing games, were given three pre-set stats (Body, Mind and Soul), as well as attack and character bonuses. If one wished to create an original character, the stats for body, mind and soul were simply allocated by a point system ranging from 1 (weakest) to 10 (strongest). A die roll determined how many points could be worked with and the stat allocation was entirely up to the player. The numbers chosen have set attack and magic points written in the book, which can be written down for reference during role play and is also an advantage for simplistic role playing. |
===Character Points=== | ===Character Points=== |
Revision as of 08:42, 9 July 2010
Title: | Sailor Moon Role-Playing Game and Resource Book |
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Author: | Mark C. MacKinnon |
Type: | Reference work |
Language: | English |
Publisher: | Guardians of Order |
ISBN: | 0968243118 |
Year of Publication: | 1999 |
Pages: | 208 |
The Sailor Moon Role-Playing Game and Resource Book was released in 1999 by Guardians of Order. It was written and designed by Mark C. MacKinnon, the creator of the Big Eyes, Small Mouth interactive game. This book is currently out of print.
Contents
Table of contents
- Chapter 1: Introduction
- Chapter 2: Character Creation
- Chapter 3: Game Mechanics
- Chapter 4: Role-Playing in a Sailor Moon Universe
- Chapter 5: The Game Master's Section
- Chapter 6: Sailor Moon Adventures
- Chapter 7: Resources and References
- Index
The Resource Book as Role Playing Game
The Resource Book contained information as to how to role-play Sailor Moon, using the system developed in the Big Eyes, Small Mouth games. The system is, compared to other role playing games, very simple, and generally consists of the book itself (which is used by the GM as a guide), a paper, a pencil and two normal-sided dice.
Plotting the Role Play
The Resource Book suggests a wide variety of ideas for the GM - the Game Master - to use. It sets out suggestions for playing time (1 hour sessions of 3, for example), plot suggestions and character creation. It encourages players to engage in creating role playing sessions involving stories within the canonical universe, as well as outside (things such as "what if the Sailor Senshi were sent 1,000 years into the past?") by using their imagination, up to and including the massive 200-anime-episode role play that, if tried, theoretically could take months and even years.
Also included in the GM's Section of the book are two sample RPGs - R season-based "Where's Rini?" and Crystal Tokyo-era "The Children of Mercury" which the author creates as examples of how role playing could go. It is stressed, however, that the GM is not required to use the two plots and can do any story he or she pleases
Character Creation
The basic set up of the character creation was that every official character, unlike in more complicated role-playing games, were given three pre-set stats (Body, Mind and Soul), as well as attack and character bonuses. If one wished to create an original character, the stats for body, mind and soul were simply allocated by a point system ranging from 1 (weakest) to 10 (strongest). A die roll determined how many points could be worked with and the stat allocation was entirely up to the player. The numbers chosen have set attack and magic points written in the book, which can be written down for reference during role play and is also an advantage for simplistic role playing.
Character Points
After the first die roll, the GM sets how many character points an original character would be given. Character points are used to simultaneously assign both Attributes (defined as special characteristics that are advantageous to the character) and Defects (defined as special characteristics that are detrimental to the character). The Attributes and Defects enhance or reduce stats depending on the characteristic taken and the level the attribute has. For example, a character with a level 3 Physically Attractive attribute may be very good looking and attract people to them, and this can increase their body stats. Meanwhile, a character with level 2 Physically Unappealing attribute is hideously ugly to the point where people are repulsed, and this may decrease their body stats.
Battling
The basic way to role play is to roll two normal-sided dice. To attack successfully, the attacker must have rolled a higher number than their opponent taking into account attributes and defects. If this happens, a pre-set amount of health based on what was used to attack is taken away from the opponent. If the die roll is less than what the opponent rolled, the attack was successfully deflected. This goes back and forth until either one character is defeated or the GM intervenes with the storyline - the latter usually being the better route to go depending on what the pre-determined plot is.
The Resource Book as an Information Source
The Resource Book is widely regarded as the best and most informative source on the entire Sailor Moon series to be published in North America. On top of the role-playing instructions that were written in it (as the book itself was about how to role play Sailor Moon with the Big Eyes system, which is explained therein) the book also included character profiles of every Sailor Senshi to appear in the anime, all villains up to the end of the R season, many important side characters, a summary list of all the episodes in the first two seasons (including the deleted episodes) lists of character names both in English and Japanese, a full series timeline, song lyrics, and a section dedicated to Naoko Takeuchi's works, which listed everything she had published in Nakayoshi, Ran-Ran and tankoubon, right up to the year of the Resource Book's publication.
There is a large section in the book about Japan and sections about the history of the mahou shojo genre, in order to help the role players engage more intimately with the country and culture that Sailor Moon takes place in (which also includes a map of the real life Juuban Ward). The book also has many good-quality black-and-white and color pictures and photos never before released officially in North America, and is the first American publication to mention the Starlights, and Haruka and Michiru as a couple.
External links
The Sailor Moon Role-Playing Game and Resource Book Table Of Contents - a more comprehensive Table of Contents which includes the list of chapter sections.