Sailor Moon SuperS: Zenin Sanka!! Shuyaku Soudatsusen
Game title screen | |
Name (original): | 美少女戦士セーラームーン SuperS・全員参加!!主役争奪戦 |
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Name (romanized): | Bishoujo Senshi Seeraa Muun SuperS: Zenin Sanka!! Shuyaku Soudatsusen |
Name (translated): | Pretty Soldier Sailor Moon SuperS: Everyone Participates!! Contest for the Lead Part |
System: | Super Famicom |
Publisher: | Angel Studios |
Release Date: | March 29, 1996 |
Sailor Moon SuperS: Zenin Sanka!! Shuyaku Soudatsusen was a fighting video game released for the Super Nintendo on March 29, 1996. It was a sequel to the game Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen.
Gameplay[edit]
Gameplay screenshot |
The main plot of the game, developed in the story mode, was that the Sailor Senshi were fighting to choose a new leader. After defeating an enemy, Sailor Moon was teased by Sailor Chibi Moon and Sailor Mars, who called her undependable. The rest of the Sailor Senshi then decided to have a contest to choose a new leader. The Senshi chosen by the player must then fight every one of the Solar System Senshi, including Sailor Saturn, who was missing in the previous game. If the player beat every Senshi, that character obtained the leadership, which meant that the main screen of the game and the begining of the story mode changed to reflect it.
The system was similar to that of the Street Fighter games, with secret moves, special techniques, and desperation attacks which were available either when the Sailor Senshi had almost run out of energy or when it was ten seconds before time over. The techniques were performed by a combination of buttons, but there was an "auto" mode in the game with easier shortcuts.
Besides story mode, there were two "versus" modes (against the game and against a second player), a "tournament" mode, and a "training" mode, where the player could learn and practice the character's moves.
In every mode except tournament and training the player could access the "Ability Customize System," in which the player had ten points (or fifteen in versus mode) to distribute between several aspects of the character, including their special attack, physical attacks, physical strength, playfulness (which increased the chance that an attack would not work, leaving the character vulnerable and unable to move for several seconds), defense, and ? (an option which increased the strength of the character's desperation attack).
All ten Solar System Senshi were available in the game, but not in every mode. Only Sailor Moon, the four Inner Senshi, and Sailor Chibi Moon were available for play in the story mode, even though the Outer Senshi had to be defeated in that mode. The Outer Senshi could, however, be used as playable characters in other modes. Tuxedo Mask appeared to talk about the Senshi's perfomance in battles, but he was not playable in any mode.
Each character normally used attacks from the Sailor Moon SuperS season, but previous techniques such as Moon Tiara Action and Venus Love-Me Chain were present too. Even when Sailor Chibi Moon was in her Super form she could use Pink Sugar Heart Attack with the Pink Moon Stick. Some attacks from the manga were present as well, such as Jupiter Coconut Cyclone, Chronos Typhoon, or Mars Snake Fire. There were also attacks created specifically for the video games, such as Silence Buster, Action Spinster, or Fire Heel Drop.